Matte Shadow and Ray Visibility can also be set through shaders, by using a VRayMtlWrapper:Īnd also by using a VRayRaySwitch texture: * In order for ‘Affect Alpha’ to work and produce transparent image, ‘Alpha Contribution’ must be set to -1. * When using a Dome Light, the Dome light Back ground will not show through the Matte Object but the Environment background to solve that connect the Dome light texture also to the VRay Enviroment Override. * Artifacts in shadows while using Light Cache GI (no problem with Brute Force GI) Posted in Maya, Maya How To's, V-Ray for Maya, V-Ray for Maya Shading Tagged hair, Maya, render, vray, vray hair, vrayhair3mtl, vraymtlhair3, xgen 1 Comment Randomize textures in V-Ray for Mayaīasic object render visibility can be set through Maya’s Render ‘Stats settings’ in the object shape node.įor more control and Matte Object / Shadow catching options, add VRay Object Properties to the Object (See Example)ġ) Add VRay Object Properties to the objects (see image)Ģ) In the VRay Object Properties attributes, check ‘Matte Object’ Make sure there is a light source, and render the scene.RMB click the VRayHair3Mtl and choose Assign Material To Selection. In the Outliner, select the XGen Description.In the Hypershade, create a VRayHair3Mtl shader.To export the hair cache abc (alembic) file. in the XGen window, Choose File > Export Patches for Batch Render,.In the XGen window, Choose File > Export Collections or Descriptions,Īnd export the hair Collection and Description.In the XGen Output Settings set the Operation to Render and the Renderer to V-Ray.* This can be done by clicking the Create New Description button in the XGen tab or XGen Window. Select an object or mesh elements and create an XGen Description.In Render Settings, set the Renderer to V-Ray.Set a Project Folder and save the scene.
![vray material library maya vray material library maya](https://radeon-pro.github.io/RadeonProRenderDocs/en/_images/browsing_matlib1.png)
* Needless to say vrayformaya.mll must be loaded too. Make sure the xgenvray.py plugin is loaded.
![vray material library maya vray material library maya](http://lasopatim100.weebly.com/uploads/1/2/6/5/126545574/706652378.jpg)
The technical steps needed to render XGen hair with V-Ray and a VRayHair3Mtl in Maya: Optional floatMath node to scale or manipulate the surfaceLuminance output value.Īrnold for Maya Toon Shading Posted in Maya, Maya Shading, Uncategorized, V-Ray for Maya, V-Ray for Maya Shading Tagged 3d, Maya, render, Rendering, shader, toon, vray 1 Comment V-Ray for Maya with XGen.Optional remapValue node between the surfaceLuminance node and the Ramp node to clamp the luminance values.Create a surfaceLuminance node and connect it’s output to the Ramp node’s V Coord input.Create a Ramp texture node, connect it’s output color to the VRayLightMTL’s color input and delete it’s accompanying 2D placement node.Create a VRayLightMTL node as the object’s surface shader.* To delete the VRayToon node, select it and press Delete.
![vray material library maya vray material library maya](https://2.bp.blogspot.com/-YT892vJTOwU/UEh3jnSth1I/AAAAAAAAAc4/_WK-e0kL44s/s1600/7933d12ecd48072f827300d49145f104.jpg)
![vray material library maya vray material library maya](https://d1a9v60rjx2a4v.cloudfront.net/2013/10/03/02_53_16_97_screensho2t_1.jpg)
* if you created a VRayToon node and it’s not selected RMB click the Create V-Ray Toon button in the V-Ray toolbar and choose Select VRayToon node.